Intent
At Sacred Heart we want pupils to be masters of technology. Technology is everywhere and will play a pivotal part in pupils’ lives. Therefore, we want to model and educate our pupils on how to use technology positively, responsibly and safely. We want our pupils to be creators and not just consumers so our computing curriculum reflects this. We recognise that the best prevention for a lot of issues we currently see with technology/social media is through education. Building our knowledge in this subject will allow pupils to effectively demonstrate their learning through creative use of technology.
We recognise that technology can allow pupils to share their learning in creative ways. We also understand the accessibility opportunities technology can provide for our pupils. Our knowledge rich curriculum has to be balanced with the opportunity for pupils to apply their knowledge creatively, which will in turn help our pupils become skilful computer scientists.
We encourage staff to try and embed computing across the whole curriculum to make learning creative and accessible. We want our pupils to be fluent with a range of tools to best express their understanding and hope by Upper Key Stage 2, children have the independence and confidence to choose the best tools to fulfil tasks and challenges set by teachers.
Implementation
We have created a comprehensive progression document for staff to follow to best embed and cover every element of the computing curriculum. The knowledge/skills statements build year on year to deepen and challenge learners.
Information technology | Computer Science | Digital Literacy |
Word Processing/Typing | Computational Thinking | Self Image and Identity |
Data Handling | Programming | Online Relationships |
Presentations, Web Design and eBook | Computer Networks | Online Reputation |
Animation | Online Bullying | |
Video Creation | Managing Online Information | |
Photography and Digital Art | Health, Wellbeing and Lifestyle | |
Sound | Copyright and Ownership |
We feel that the majority of computing should be embedded across the curriculum. All classes have a timetabled computing session each week. However, knowing how packed a weekly timetable can be, we hope this approach will allow for flexibility. Therefore, the timetabled computing session should focus on either computer science or a tinkering session. A tinkering session looks at introducing a new app or tool and giving children the opportunity to experiment and familiarise themselves with the different elements and tools before it can be applied in a more focused approach across the curriculum.
Impact
We encourage our children to enjoy and value the curriculum we deliver. We want learners to discuss, reflect and appreciate the impact computing has on their learning, development and wellbeing.
Finding the right balance with technology is key to an effective education and a healthy lifestyle. The way pupils showcase, share, celebrate and publish their work will best show the impact of our curriculum. We also look for evidence through reviewing pupils’ knowledge and skills digitally through tools such as Seesaw.
Word Processing/Typing | |||
Year Group | NC objectives | Skills/knowledge | Apps |
EYFS | Children recognise that a range of technology is used in places such as homes and schools. They select and use technology for particular purposes. |
|
Seesaw Word Pic collage |
Y1 |
use technology purposefully to create, organise, store, manipulate and retrieve digital
|
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Word Book Creator Seesaw Pic collage |
Y2 |
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Word Book Creator Seesaw Quiver |
|
Y3 |
select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data |
|
Word Seesaw Powerpoint Keynote Popplet Book creator |
Y4 |
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Word Seesaw Powerpoint Keynote Book creator |
|
Y5 |
|
Word Seesaw Powerpoint Keynote Book creator |
|
Y6 |
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Word Seesaw Google docs Keynote Book creator |
Data Handling | |||
Year Group | NC objectives | Skills/knowledge | Apps |
EYFS | Children recognise that a range of technology is used in places such as homes and schools. They select and use technology for particular purposes. |
|
Seesaw |
Y1 |
use technology purposefully to create, organise, store, manipulate and retrieve digital
|
|
Seesaw Pic collage |
Y2 |
|
We are zoologists – classification key | |
Y3 | select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information |
|
Excel numbers
|
Y4 |
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Excel numbers
|
|
Y5 |
|
Excel numbers
|
|
Y6 |
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Excel Numbers Google forms Google sheets |
Presentations, web design and eBook creation | |||
Year Group | NC objectives | Skills/knowledge | Apps |
EYFS | Children recognise that a range of technology is used in places such as homes and schools. They select and use technology for particular purposes. |
|
Seesaw |
Y1 |
use technology purposefully to create, organise, store, manipulate and retrieve digital
|
|
Seesaw Pic collage
|
Y2 |
|
Seesaw Book creator Seesaw Pic collage Thinglink Balloon stickies plus |
|
Y3 |
select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data |
|
Balloon stickies plus Thinglink Adobe spark page Book creator keynote |
Y4 |
|
Balloon stickies plus Thinglink Adobe spark page Book creator keynote |
|
Y5 |
|
Thinglink Adobe spark page Book creator Keynote Powerpoint wakelet
|
|
Y6 |
|
Thinglink Adobe spark page Book creator Keynote Powerpoint Wakelet Blippit |
Links
KS1
- Think You Know?
- NetKids Guide to the Internet
- Kodable
coding game - Code.org
coding games